Vision Games Publishing was established in 2015 with the goal of supporting talented developers in recognizing the potential of their high-quality digital titles.
As a boutique publisher with an eye to future trends and consumer demands we work to create stand out marketing and PR campaigns and achieve maximum revenues for our partners.
Our small, talented team bring core expertise together from across the industry to perfectly meet your needs and that of a dynamic games market.
Delivering your games to a worldwide audience across PS4, PC and Xbox One.
A 25-year veteran of the video games industry. Morgan previously held roles at Sony Computer Entertainment and Atari before founding, Ifone Limited, a mobile games publisher, and embarking on a career as an entrepreneur and investor. Over his career Morgan has been responsible for the production and delivery of several hit and award-winning games including Wipeout 2097, Formula 1 97, Mission Impossible, Driver, Sonic The Hedgehog, Tetris, Lemmings, V-Rally and many more. In all, Morgan has produced over 100 titles across most games platforms and has over his career invested a total of £34M in development capital, generating just over £590M in revenues and £300M in profits.
At Vision Games, as CEO, Morgan oversees all aspects of the business and is focused is on building a balanced portfolio of games titles across all major revenue generating platforms. He is also CEO of Standfast Interactive Ltd., an advisory company to a video games production and development fund.
From 2007 to 2009, Morgan was CEO of Emote Games, an online games publisher focused on emergent business models in the online digital games sector. From 2000 to 2006, he was CEO of the mobile games company Ifone Limited, growing it from pre-revenue to profitability by 2003. Ifone’s revenue grew at a rate of over 100% per year until its investors exited in 2006 in a sale to the US-based company Glu Mobile.
iFone was the number one UK mobile publisher for three successive years and was the recipient of several business awards including number two position in the Times Techtrack 100 and number three in Mediatrack. In 2005, Morgan was awarded Ernst & Young’s Emergent Entrepreneur of the Year Award for the North of England. In March 2006 iFone was sold to US mobile games company Glu Mobile. In 2007, Glu went public on NASDAQ.
At Vision Games Publishing, Nick is responsible for distributor relations, publishing strategy, and management of digital stores accounts. Nick has over 24 years’ experience in the games industry and has served in executive roles for Nintendo, Sony, and Atari.
Since 2002, Nick operated his own consultancy, which provides strategic planning services, consumer research and intelligence, and innovative business solutions to clients in the digital media industry. In this role Nick has advised such companies as Vodafone, Sony, Microsoft, Nintendo, Electronic Arts, Activision, Codemasters, BSkyB, CCP, THQ, Playfish, and Jagex, among others.
From 2000 to 2002, Nick was Vice President of Global Strategic Planning for Infogrammes, S.A. (now Atari), where he reported to the President with a remit to devise a new business plan with the aim of repositioning global corporate strategy. From 1995 to 2000, Nick was European Vice President for Strategic Planning and Internet Strategy at Sony Computer Entertainment Europe where he led a team of 20 people. While at Sony, Nick managed development of the PlayStation brand communication to maintain brand relevance to consumers through annual revisions to the TV based ad campaign.
Michael has over 15 years’ experience in the interactive games industry and over 25 years’ experience in investment banking, largely in the areas of media and technology. He has worked on numerous transactions in the interactive games, film, radio, television and telecommunications industries.
As CFO of Vision Games Publishing, Michael is responsible for all aspects of the legal and financial functions within the company. Michael is also COO to Standfast Interactive Limited, where he is a director.
From 2002 to 2009, Michael held senior business affairs roles at both Emote Games and Ifone Limited, and from 2010 to 2013, served as a strategic advisor to numerous companies in the digital media and games industries.
From 2000 to 2002, Michael was a managing director of Scott-Macon, Ltd., a New York-based investment banking firm, where he was in charge of the telecommunications and technology practice. From 1995 to 2000, Michael was a managing director at Kaufman Bros., L.P., a technology focused investment bank, which he cofounded and where he was in charge of the Mergers & Acquisitions and Mezzanine Finance Department. Prior to the founding of Kaufman Bros., Michael ran the Mergers & Acquisitions and Mezzanine Finance Department at Barington Capital Group. He began his investment banking career at PaineWebber Incorporated in the Leveraged Buyout/High Yield Group where he worked on transactions as large as $1.6 billion in value.
Sarah was previously Vice President of Brand at Square Enix.
Notable achievements at Square Enix include leading the reboot of the Tomb Raider franchise, which launched in 2013, working on over 25 games including Just Cause, Hitman, Tomb Raider, Deus Ex, and Batman Arkham Asylum.
Sarah previously worked at Electronic Arts as the global brand manager for the Harry Potter and Burnout Franchises.
She has also held UK marketing positions at THQ and Ubi Soft as well as being part of the original team at Criterion Studios.
Ivan is a veteran of the games industry with over 27 years experience and 93 games produced and developed to date.
Ivan started work at Special FX as an 8-bit artist and then moved on to working as a Producer at Ocean Software in Manchester in March 1992.
In October 2001, he became the Head of Production for Infogrames and in February 2003 became Studio Head for Warthog. In November 2004, Ivan returned to working in his home town of Liverpool, becoming a Senior Producer in Sony Computer Entertainment Europe’s External Development Department. It was whilst at Sony in 2007 that Ivan won a BAFTA for the ‘Best Children’s Video Game’.
Ivan has an MA in Digital Games and his primary role on the Vision Games Publishing team is to oversee the project management of the invested projects and assisting development partners managing timelines, defining and hitting milestones and in getting projects market ready before being published.